This commision job was the return to the work with rigged and textured characters for animation and a good excuse for start testing the skin shader in Marmoset.
Modeling/Sculpt,textures,and retopo in Mudbox 2015
3DS MAX 2014 for Hair , UV Mapping and rigging,
Marmoset toolbag 2.08
Photoshop CS5 for color correction "on the fly" to the texture maps.
Textures are 2k and 4k pixels.