The Venom Birth by Sergio Mengual.

"Never wound, what you can't kill"
Somebody here in my Youtube channel said: "Sergio, make a Venom".
Well, I was very tigh with the work, but finally is done.
This time I used an diferent workflow. I started the head from zero with Dynamic tessellation and spheres. And the body was made appart, in a diferent scene file, and starting with a very simple human like basemesh, for next set it in pose, and next, use the DT for detail the body.
And this time I used Autodesk Meshmixer for next merge the head and the body together,and back to Mudbox with the resulting mesh for continue working it with DT. The Retopology and textures were made in Mudbox 2018.2 The UV Mapping and some other details like the plate were made in 3DS MAX 2017.
The final beauty renders after retopologize all were made in Redshift 2.5 for 3DS MAX 2017.
Hope you like it.

Sergio gabriel mengual venom posefinal3

Redshift Render

Sergio gabriel mengual venom posefinal1

Redshift Render

Sergio gabriel mengual venom posefinal2

Redshift Render

Sergio gabriel mengual venom posefinal4

Redshift Render

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Redshift Render

Sergio gabriel mengual venom face det1

Face details. Redshift Render

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Face details. Redshift Render

Sergio gabriel mengual venom face det2

Face details. Redshift Render

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Face details. Redshift Render

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Face details. Redshift Render

The Venom Birth Mudbox 2018.2 Timelapse Sculpt

Sergio gabriel mengual venom claypublish

3 Views Clay Render

Sergio gabriel mengual details preview1

Sculpting the final details in Mudbox 2018.2

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Early Mudbox Render

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Early Mudbox Render

Sergio gabriel mengual venom ver8 3

Early Mudbox Render

Sergio gabriel mengual hex publish

Early Mudbox Render

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Early Mudbox Render