Doom 2 Mancubus Reimagined

This project was inspired in some concept drawings mine done time ago.
In addition, this redesing mine of this foe from the classic Doom 2 FPS game, is the final result of my self learning of digital sculpting on 3DCoat 2022.
I think, this could be still a WIP, because, probably I will do an retopologized version for texture and render it with more realism, but I tried to add some quick textures using the Factures feature in 3D Coat.
The clay renders, and more colorfull renders where done in 3DCoat 2022.

Mancubus Clay Render. Done in 3DCoat 2022.

Mancubus Clay Render. Done in 3DCoat 2022.

Mancubus Clay Render. Done in 3DCoat 2022.

Mancubus Clay Render. Done in 3DCoat 2022.

Mancubus Clay Render. Done in 3DCoat 2022.

Mancubus Clay Render. Done in 3DCoat 2022.

Mancubus Clay Render. Done in 3DCoat 2022.

Mancubus Clay Render. Done in 3DCoat 2022.

Mancubus with some colors. Render done in 3DCoat 2022.

Mancubus with some colors. Render done in 3DCoat 2022.

Mancubus with some colors. Render done in 3DCoat 2022.

Mancubus with some colors. Render done in 3DCoat 2022.

Mancubus Flamethrower details

Mancubus Flamethrower details

Mancubus Flamethrower details

Mancubus Flamethrower details

Finishing the Sculpt Process in 3DCoat 2022

Finishing the Sculpt Process in 3DCoat 2022

Finishing the Sculpt Process in 3DCoat 2022

Finishing the Sculpt Process in 3DCoat 2022

Some conceptual drawings mine, previous to the digital sculpt phase.

Some conceptual drawings mine, previous to the digital sculpt phase.

Additional drawings mine for a new head.

Additional drawings mine for a new head.

Mancubus head reculpt process.