ZUBR RUSSIAN HOVERCRAFT By Sergio Mengual

ZUBR Russian Hovercraft by Sergio Mengual Final version

The final version of my ZUBR model, after an small review to the Ambient Oclussion maps. Modeled in 3DS MAX 2014. Textured in Mudbox 2015, and rendered with Mental Ray.
The Model is available for download in Turbosquid.com:

http://www.turbosquid.com/3d-models/3ds-max-class-lcac-military-hovercraft/888921?referral=Digital_Prophecy

You can take a look at the timelapse texturing video made in Mudbox 2015.

Sergio gabriel mengual zubr render v2 publish

ZUBR Russian Hovercraft by Sergio Mengual Final version

The final version of my ZUBR model, after an small review to the Ambient Oclussion maps. Modeled in 3DS MAX 2014. Textured in Mudbox 2015, and rendered with Mental Ray.

Sergio gabriel mengual zubr render v2 rigth publish

ZUBR Russian Hovercraft by Sergio Mengual Final version

The final version of my ZUBR model, after an small review to the Ambient Oclussion maps. Modeled in 3DS MAX 2014. Textured in Mudbox 2015, and rendered with Mental Ray.

Sergio gabriel mengual zubr render v2 back publish

ZUBR Russian Hovercraft by Sergio Mengual Final version

The final version of my ZUBR model, after an small review to the Ambient Oclussion maps. Modeled in 3DS MAX 2014. Textured in Mudbox 2015, and rendered with Mental Ray.

Sergio gabriel mengual zubr render v2 top publish

ZUBR Russian Hovercraft by Sergio Mengual Final version

The final version of my ZUBR model, after an small review to the Ambient Oclussion maps. Modeled in 3DS MAX 2014. Textured in Mudbox 2015, and rendered with Mental Ray.

Sergio gabriel mengual zubr render v2 detail2 publish

ZUBR Russian Hovercraft by Sergio Mengual Final version

The final version of my ZUBR model, after an small review to the Ambient Oclussion maps. Modeled in 3DS MAX 2014. Textured in Mudbox 2015, and rendered with Mental Ray.

Sergio gabriel mengual zubr render v2 detail publish

ZUBR Russian Hovercraft by Sergio Mengual Final version

The final version of my ZUBR model, after an small review to the Ambient Oclussion maps. Modeled in 3DS MAX 2014. Textured in Mudbox 2015, and rendered with Mental Ray.

Sergio gabriel mengual zubr wire publish

ZUBR Russian Hovercraft by Sergio Mengual Final version

The final version of my ZUBR model, after an small review to the Ambient Oclussion maps. Modeled in 3DS MAX 2014. Textured in Mudbox 2015, and rendered with Mental Ray.

Sergio gabriel mengual zubr viewport publish

ZUBR Russian Hovercraft by Sergio Mengual Final version

The final version of my ZUBR model, after an small review to the Ambient Oclussion maps. Modeled in 3DS MAX 2014. Textured in Mudbox 2015, and rendered with Mental Ray.

Texturing a ZUBR Hovercraft in Mudbox 2015